

All of the weapons are assumed to function the same as the others, so chemical weapons are treated just like biological weapons. The way that this is handled in the game is a little one-dimensional. When warheads mention NBC, it stands for nuclear-biological-chemical warfare. No I'm not talking about broadcasting reruns of Frasier across the battlefield.

On the subject of nuclear weapons, this game models a limited form of NBC warfare. Or some units aren't available until you or the enemy reaches a certain objective. For example, you may not be able to access certain units until your opponent has begun to use his nuclear weapons on you. These are areas of the battlefield that can affect the conflict but aren't accessible to you until certain events are triggered. The frustrations inherent in the concept are the frustrations a real commander must face in battle. While this feature can be horribly frustrating, it is modeled very realistically. The advanced mode of play also allows for limited command and control over friendly units. The airmobility function didn't always work as it should have in my version of the game, but when it does work, it opens up all sorts of options for cutting off enemy supply lines and lightning-quick strikes against the enemy interior. Forces that are classified as airmobile may be transported via aircraft to distant sections of the battlefield. The most important addition to the game (and the most revolutionary of the advances made in real warfare since WWII), is the concept of airmobility. The game offers a few new features, some of which are only apparent in the advanced mode of play. It's not a big deal to run one file or the other, but it just seems poorly done that they weren't combined to begin with. Why the two files weren't combined makes no sense to me. Most of the larger battles are located in an entirely separate executable file in the program menu.
#The operational art of war iv problems full#
One hex can represent anywhere from 2.5 to 50 kilometers and one turn can range from 6 hours to a full week. The scale of the battles varies in terms of space and time. It's odd that the Balkan conflicts have been left out of the game, but Talonsoft is planning to release a Kosovo campaign disk sometime in Q4. There's also an Indian-Pakistani conflict and a few Warsaw Pact/NATO wars in Europe. The game also includes a hypothetical Sino-Soviet war, a second conflict in Korea and, my personal favorite, a 1962 invasion of Cuba. Players can refight the war in Vietnam, break the stalemate in the Arab-Israeli war or roll tanks across the desert in the UN battle for Kuwait.
#The operational art of war iv problems series#
This second installment is the series includes many of the most important battles of the 20th century and a few historically based, fictional scenarios. Anyway, the game doesn't do much in the way of changing the model, but it does add a few neat things to reflect the changing nature of warfare. I suppose they're right technically, but it's still funny to me. It covers the period between 19-bringing strategy into what the box calls the "modern day and beyond." Beyond? Come on, that's sort of a cop-out.

The Operational Art of War II does exactly the same thing but puts it in a more modern context.
