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Grim dawn trainer spawn
Grim dawn trainer spawn







Difficulties have been modified for loot drops and damage ranges of monsters.Monsters no longer have a level cap on a per area basis.Experience has been decreased by about 40-60% (Yet still feels like your leveling ridiculously fast).2Handed damage modifier changed from 1 to 1.2.Soulbound has been removed from all items.Shops sell oils and has a increased inventory.Damaged has been modified to be about 20% less on both players and monsters to balance the fact that there is a lot more going on.Mob density has been increase about 1.5-2 times the normal amount, most of which is on "star" mobs and less on just overall fodder.The most notable of changes are in the Arcanist,Shaman and Occultist Mastery abilities have been tweaked with more scaling as per ranking them up.Auras have also received a bunch of tweaks making them a bit more desirable.All Auras have been changed to be a maximum of 25 yards to make ranged chars in multiplayer able to be supported even farther away.Skillpoints per level have been increased to 4 up too level 25, 3 skillpoints from there on afterwards.

grim dawn trainer spawn

  • Hp per stats has been adjusted accordingly.
  • Each point increases stats by 3 instead of 8.
  • Attribute points have been changed to 2 per level instead of 1.
  • Masteries can go up to a max rank of 72 for each class.
  • Ultimate Devotion shrines now give 2 points instead of 1 for players that just wanna play in ultimate.
  • Devotion shrines have all been changed to corrupted spawners and have no item requirement anymore to complete them.
  • Devotion shrines have all been activated on all difficulties so there is the same amount per difficulty now.
  • Maximum level has been increased to 100.
  • grim dawn trainer spawn

    I should probably put something in here that mentions that if you want your old stash from the previous versions just transfer the stash save over to this new versions save directory.









    Grim dawn trainer spawn